Helping young people move well, sleep well, be well

Client
ReachOut Charity
University of Sydney
Inspire Foundation


Agent
Neon Stingray


Role
Branding
User experience
UI Design

Challenge

Now and increasingly in the future, more young people don’t engage with traditional forms of clinical care and are relying on online sources to self-educate themselves with mental health problems. In collaboration with the University of Sydney, ReachOut charity and the Inspire foundation, I was tasked to help design a tool to support this behavioural shift.

Approach

Knowing that our target user would be somewhat adverse to incorporating this health program into their lives (provided within the app), we wanted the user experience to be playful and unobtrusive. This notion was achieved through the visual treatment of the UI, as well as gamifying certain aspects of the program.

Visual moodboard

To start using Recharge, the app requires a significant amount of user input at the beginning to create a personalised program specific for each user.

Knowing that setup would be quite laborious, I split out the setup pages into 3 clear sections. Users are able to stop and continue this setup later on if they’re short for time.


For 6 weeks, the program provides daily goals to achieve and a log for users to track their mood and progress.

Overcoming potential the user frustration with having to input data throughout the day, I designed a more playful interaction when the app checks in.

Mood user input

The screens were intentionally minimal so users don’t get a sense of too much complexity (which could be a turn-off) when reviewing their progress.
Custom iconography

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